Games and Activities That Work in Every Hagwon Classroom
June 20, 2026

Let me tell you about the day I showed up to my hagwon with a meticulously planned Jeopardy game that took me two hours to create. The technology didn’t work. Half the class had wildly different English levels. And my co-teacher gently informed me that three students were leaving early for piano lessons.
Welcome to hagwon teaching, where flexibility isn’t just a nice-to-have skill—it’s your survival mechanism.
After burning through countless Pinterest-perfect activities that flopped spectacularly, I eventually built a collection of games that actually worked. Not just once, but consistently. With kindergarteners and middle schoolers. With classes of five and classes of fifteen. When you have markers and when you have nothing but a whiteboard and sheer determination.
These are those games.
The Sentence Scramble Relay
This one saved me more times than I can count. Write a sentence on the board with words completely out of order. Divide students into teams. One person from each team runs up, writes one word in the correct position, then runs back to tag the next person. First team to unscramble the sentence wins.
Why it works: It burns energy (crucial for those late afternoon classes), practices word order, and the physical movement keeps everyone engaged. I’ve used this with “The cat is sleeping” for beginners and “Despite the weather, we decided to go hiking” for advanced students. Same game, scalable difficulty.
Pro tip: Make the words different colors if you can. It helps visual learners and makes the board less chaotic when three teams are writing simultaneously.
Telephone Pictionary
Everyone sits in a line or circle. First person writes a sentence. Next person draws the sentence. Next person writes what they think the drawing shows. Next person draws THAT sentence. Continue until the paper makes it back to the start.
The original sentence “I ate pizza for breakfast” somehow becomes “A triangle attacked the sun at morning time” and the classroom erupts. Every single time.
I’ve run this activity with classes ranging from elementary to high school. The drawings are always terrible (part of the charm), and students practice both writing and interpretation skills without realizing they’re working. Plus, you need zero materials beyond paper and pencils.
Debate Ball
Pose a simple debate topic: “Dogs are better than cats” or “Pizza is better than chicken.” Students stand in two lines facing each other—one side for, one side against. Toss a ball to someone. They have to give one reason supporting their side, then toss the ball to the opposing team, who counters with their own reason.
The magic here is that students have to listen to what the other side says to counter it. You’re sneaking in speaking, listening, and critical thinking. I’ve used topics like “Summer vs. Winter” with young learners and “Social media does more harm than good” with high schoolers.
Fair warning: This game can get heated. I learned to ban mentioning BTS members in any debate topic after things got… intense.
Board Race Vocabulary
Divide the board into sections, one per team. Call out a category: “Things in the kitchen,” “Verbs about moving,” “Words that start with ‘S.'” Teams race to write as many correct words as possible in 60 seconds.
Simple? Yes. Effective? Incredibly. This game works whether you have two students or twenty. I’ve used it as a warm-up, a review activity, and a time-filler when my planned lesson ended early. It’s also perfect when you need to assess what vocabulary students actually remember versus what they crammed for the test last week.
Variation: Give each team a different color marker and have them write anywhere on the board. It becomes beautiful chaos, and students love trying to find space between other teams’ words.
Story Chain with a Twist
Start a story with one sentence: “Last night, I saw something strange outside my window.” Each student adds one sentence. The twist? Every fifth sentence must include a word you write on the board—something random like “penguin” or “spaceship.”
This forces creativity and keeps students listening instead of zoning out until their turn. I’ve had classes create absolutely unhinged stories about zombie pizza delivery drivers and time-traveling grandmas. They remember these stories for months.
For writing practice, have students write down the story as it develops. For speaking practice, keep it oral and celebrate the ridiculousness. Either way, everyone’s engaged because nobody knows where the story is going.
The Flyswatter Game
Stick vocabulary cards or write words all over the board. Two students get flyswatters (or rolled-up paper if you’re flyswatter-less). Call out a definition, translation, or use the word in a sentence. First person to smack the correct word wins a point.
The competitive element is real, and students will beg to play this. I’ve used it for vocabulary review before tests, for learning body parts with kindergarteners, and for idiom practice with adults. The physical component makes it memorable—students actually retain the vocabulary better because they’re associating it with movement.
Warning: Set ground rules about smacking only the board, not each other. Learned this the hard way.
Hot Seat
One student sits in a chair facing away from the board. Write a word behind them. Their team gives clues without saying the word, and the student has to guess it. Rotate so everyone gets a turn in the hot seat.
This game is brilliant because it naturally differentiates. Advanced students give complex clues; beginners use simple descriptions. Everyone participates at their level. I’ve played this with vocabulary words, grammar structures (“make a sentence using present perfect”), and even with famous people’s names for a fun Friday activity.
The best part? Students police each other about not saying the word. You barely have to referee.
Emoji Story Challenge
Project or draw emojis on the board: 😊🏠🐕⛈️😱. Students have to create a story that incorporates all the emojis in order. Give them five minutes to write, then share.
This works for every level. Young students: “A happy girl lived in a house with a dog. There was a storm and she was scared.” Older students craft elaborate narratives with dialogue and plot twists. The visual scaffold helps struggling students start, while the open-ended nature lets advanced students shine.
Plus, kids genuinely love emojis. You’re speaking their language, literally.
Four Corners Opinion
Label the classroom corners: Strongly Agree, Agree, Disagree, Strongly Disagree. Make a statement: “Homework should be banned” or “Pineapple belongs on pizza.” Students move to the corner that represents their opinion, then discuss with their corner-mates why they chose it. Call on corners to explain their reasoning.
This gets students moving, thinking, and speaking. Even shy students feel braver expressing opinions when they’re standing with people who agree with them. I’ve used this for serious topics with older students and silly topics with younger ones—it works across the board.
The real learning happens when you ask follow-up questions: “Did anyone almost choose a different corner? Why?”
Whiteboard Pass
Every student gets a small whiteboard (or paper). Ask a question. Everyone writes their answer. On “three,” everyone holds up their boards simultaneously.
This is teacher gold because you can instantly assess who understands and who’s lost. Nobody feels singled out for getting it wrong. It works for grammar practice (“Write a sentence using ‘although'”), vocabulary review (“Draw and label a kitchen”), and quick comprehension checks.
I keep a stack of cheap whiteboards in my classroom specifically for this. When I don’t have them, clipboards with paper work fine. The key is that everyone answers, not just the two fast hand-raisers.
Taboo Words Speaking Challenge
Give students a topic to discuss but ban certain common words. “Talk about your weekend without using: went, fun, friend, or good.” Or “Describe your favorite food without using: delicious, like, taste, or eat.”
Students have to stretch their vocabulary and think creatively. It’s hilarious watching them struggle to avoid common words and rewarding when they find alternatives. This activity naturally pushes students toward more sophisticated language.
I’ve used this as a warm-up, a fluency activity, and even as a fun way to practice synonyms. The frustration-to-achievement ratio is perfectly calibrated.
Mystery Word Auction
Give each team 100 fake dollars. Reveal clues about a mystery word one at a time, starting vague and getting more specific. After each clue, teams can bid to guess. If they’re right, they win points. If they’re wrong, they lose the money they bet and the game continues.
Clue 1: “It’s something you can hold.” Clue 2: “People use it every day.” Clue 3: “It has buttons.” Answer: Phone (or remote, or calculator)
The betting element adds strategy and excitement. Students have to decide: Do we guess now with less certainty, or wait for more clues and risk someone else guessing first? It teaches vocabulary, encourages team discussion, and makes review feel like a game show.
Last Letter Chain
Say a word: “Apple.” Next student must say a word starting with the last letter of your word: “Elephant.” Next student: “Tiger.” Continue around the circle. If someone hesitates too long or repeats a word, they’re out.
This simple game is perfect when you have five minutes to fill or need to transition between activities. It requires zero prep, works with any level (adjust the time pressure), and students can play it at their desks without moving.
Variations: Require words from a specific category, allow only nouns/verbs/adjectives, or play in teams where members can help each other.
Role Play Dice
Create a simple grid: situations on one axis (at a restaurant, at the doctor, meeting a friend) and moods/problems on the other (you’re in a hurry, you lost your wallet, you’re really excited). Students roll dice or randomly select to determine their scenario, then improvise the conversation.
This makes role play less predictable and more engaging. Students can’t just memorize a script because they don’t know what they’ll get. I’ve watched students crack up performing “ordering food while hiccupping” or “asking for directions while pretending to be a robot.”
The randomness removes some of the self-consciousness around speaking practice. It’s easier to be silly when the dice made you do it.
Two Truths and a Dream
The classic “Two Truths and a Lie” but modified for language learners. Students write two true statements about their past and one statement about something they dream of doing in the future. Classmates guess which one is the dream.
This variation is more positive and gives students practice with different tenses. It also opens up conversations about hopes and goals, which leads to more meaningful exchanges than trying to spot someone’s lie.
I’ve had students share dreams about becoming K-pop idols, traveling to Antarctica, and opening cat cafes. These discussions become the moments they remember about your class.
The A-Z Challenge
Teams race to write a complete sentence for every letter of the alphabet. “Apples are delicious. Books help us learn. Cats sleep a lot…” First team to complete all 26 wins.
This is surprisingly difficult and incredibly engaging. Students have to think about vocabulary, sentence structure, and speed simultaneously. I’ve used this with younger students who just write simple sentences and advanced students who have to include complex grammar structures.
The letter X always causes beautiful frustration. Some teams get creative (“Xylophones exist”), others accept defeat, and occasionally someone remembers that proper nouns are allowed (“Xavier is my cousin’s name”).
Mistake Auction
Write sentences on the board—some correct, some with intentional mistakes. Students have fake money and must “buy” the correct sentences. At the end, they present their sentences. Points awarded for each correct sentence they bought, points deducted for incorrect ones.
This flips error correction from negative to strategic. Students have to analyze and discuss whether sentences are correct, which leads to peer teaching and deeper understanding. The auction element adds pressure and excitement.
I reveal the answers at the end like opening mystery boxes. There are always gasps, groans, and students arguing about why they thought a sentence was correct. That’s when real learning happens.
Collaborative Drawing Race
Split the class into teams. Each team sends one person to the board. Describe something complex: “A cat wearing a hat is sitting on a fence, and there are three birds flying above.” Students draw simultaneously. Award points for accuracy, speed, and creativity.
This works for following directions, learning prepositions (the birds are above the cat), and reviewing vocabulary. It’s also genuinely fun to see different interpretations. The fact that most people draw terribly just makes it better.
Variation: Give each team member one piece of information, and they have to communicate to create one cohesive drawing. “You draw a house. You add a tree next to it. You put a sun in the sky.” This practices giving and following directions.
The thing about hagwon teaching is that you need activities that work when you’re exhausted, when the textbook lesson bombed, when it’s Friday afternoon and everyone’s brain has left the building. These games are your teaching emergency kit—tested, reliable, and adaptable to whatever chaos your classroom throws at you.
No fancy materials required. No elaborate prep. Just activities that get students speaking, laughing, and actually learning English. Sometimes the simplest games are the ones that stick.
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